Find out everything more to do with the Image Sequence Step in this article.
Additional Details Tab
You can upload a .mp3 file to the HotSpot Step that will begin playing once the step loads. This can be of any length, but the learner can move on at any time. This audio can be paused, fast forwarded, or rewinded by the learner. If they choose to continue to the next step (by clicking the right part of the screen), the audio will stop and the next step will show.
This feature can be great for reading out instructions for the user, especially for those who have difficulty with reading.
You can set the score the user gets when they get this step correct. With SimTutor, the scoring works by giving them a maximum score (3 in this case) if they get the sequence position correct on the first attempt. For each incorrect guess they can get points taken away from this maximum score (1 point per incorrect guess in this case). For example, if I guessed incorrectly twice, then got the sequence position correct, I would get 3-2=1 points total.
When the learner answers a question wrong 3 times in a row, you have some options to assist them with answering that question. The text that you put in the "Help Text" text field will display to the learner, along to any image you upload to that help image section.
Help text should give the user a way forward for when they are stuck. Sometimes certain steps such as hotspots in order can be very hard to proceed with if you do not know the answer. In this example, giving the user a list of things to click on in order will help them get through this step. Alternatively, you could upload a screenshot of that step, and label the points the learner needs to click and in what order.
You can change the colors featured within this specific step. These colors can be set using the color picker, or you can input a hexadecimal value to get the precise color you need.
The background color will change the area behind the background image (usually the far left and far right sections if using a widescreen monitor) to whichever color you wish. We recommend keeping this color pretty neural, as to not distract the learner from the more relevant image in the middle of the screen. Another good color to use if applicable, is the color of your background image. This works when you have a solid plain background for your background image, so the sides (background color) of the screen merge seamlessly with the background image.
The instructions font color changes the color of the font featured in the instructions box, whereas the background, to no ones surprise, changes the background color of said box. These two colors should have enough contrast so you can distinguish the text from the background.
The visibility of the step is for when you want to hide the step from the viewer, but not fully delete it. All navigation to and from this step will be disabled while hidden - it is effectively deleted except not permanent.
Lastly, making the instruction box transparent gives you to the option to have part of the background image that was behind the instructions box to show but in a low opacity.
Image Sequence editing screen
If no scroll area is added (default), the user can click and drag anywhere on the screen to scroll through the images. Adding a scroll area will restrict the area where the user can click and drag. For example, we want the learner to be dragging the handle of the tap (the blue transparent box). This area should cover the entire range of motion.
Sometimes, the sensitivity of the image sequence step can be too high or low, this can be easily changed by extending the scroll area so that it is wider (if direction left to right/right to left), or taller (top to bottom/bottom to top). This means how many images the learner scrolls through for a certain amount of distance they click and drag for.
Image Sequence editing bar
1. Start of Range Marker - This defines the first step of this range. Frames after this but before the end of range marker will be correct. (Unless range is defined as incorrect, see below)
2. Preview Marker - This is purely for the editors view so you can see what a given image is in the sequence.
3. End of Range Marker - Defines the end of the range.
4. Range Properties - Adjust some settings about each range...
- Correct range - Sets whether the learner will correct or incorrect if they choose a position within this range. The difference between an incorrect range and having nothing is purely the ability to branch off said incorrect range.
- On select go to - Branching feature. Sets which step the user goes to when they select an image within this range.
- Icons - Delete's the range and saves the properties respectively.
5. Start Position Marker - This defines which frame the step loads up on when the learner views this step.
6. Play Preview - Purely for editing purposes, just plays back the images in your sequence.